Ithaca College Gamer Symphony Orchestra: The Art of Video Game Music
Students preparing to rehearse their pieces they will be playing at their showcase on November 1st.
Key Points
The Ithaca College Gamer Symphony Orchestra plays music from popular video games.
The group's first performance this semester is on Wednesday, November 1, 2017.
The group shares a love for video games and sees its music as its own art form.
Sitting in Ford Hall in Ithaca College's Whalen School of Music, there are only a few people in the seats. Instrument cases are scattered everywhere, and the student performers are on the stage. It's dress rehearsal; they are wearing their everyday clothes, sitting in chairs with their instruments, tuning them and getting ready for their cue. The conductor raises their baton, counts the students in and then, orchestral music begins to fill the space.
The music is not your ordinary orchestral music, but the music of some of the world's favorite and most popular video games. HALO, The Legend of Zelda, Kirby and Mario, are just some of the video game soundtracks the group rehearsed, and will be expected to play at their first performance this semester on Nov. 1.
Griffin Charyn, president of ICGSO, said the group shares a collective love and appreciation for video games and the music behind it, and with this orchestra, they want to present the medium as its own art form.
"We're here to promote video games music as the art it really is, and share our experiences with others."
THE ORCHESTRA
ICGSO is a student led organization, which means they perform, arrange and conduct the music themselves.
Jeremy Werner, one of the arrangers, said he decided to attend Ithaca College solely on the fact that the school had an orchestra dedicated to showcasing video game music. He said he has always had a passion for video games and the music.
"Since I was in high school, I've been working and arranging video game music so it can be played by orchestras, or just myself on my free time," Werner said.
The students in the group share the belief that video game music should be treated as its own art form. Werner said it's different from other forms of orchestral music, whether that is a film score or theater soundtrack, for example, but it still has the same mission in telling a story.
"The composer wrote it so people can sit in an audience and listen to it, whereas with video game music, you want to make it fun to listen to," he said. "It has to evoke a certain emotion and it has to go along with the game, it's interactive in a way."
Jennifer Skala, vocalist, has been in the group for three semesters now, and agrees with Werner in that video game music is more complex than it seems.
"Music definitely has its role in evoking the story, the emotion and setting," Skala said. "I definitely believe it's an art form, and even more so because it has to contend with all these other aspects of gaming that are involved, like character and setting."
"The Legend of Zelda" is just one of the many video games the group will be paying homage to.
BEHIND THE ART OF THE VIDEO GAME MUSIC
Charyn said at their first showcase, the audience should expect a variety of video game music, some that they might have not heard before. They should also expect visuals projected behind the performers while they are playing, to emphasize the relationship between the video game and its sound.
"The player is an active participant in the game, and when you put it to orchestra, I mean it's a completely different animal," Charyn said. "It's a lot different than film music, which is normally aligned to the same scene the whole time, things can change in video game music, so it adds an extra layer of challenge."
The orchestra projects images to go along with the music so the audience feels like they are in the video game itself.
Here is a behind the scenes look at how the orchestra is preparing for their upcoming showcase, and how they are transforming video game music into art: